Mirage NewsMirage News

Thursday,June 22, 2017 •

Mirage & Chivalry in Steam Summer Sale (Mirage Patch 2 details)

Get Mirage for 50% off – that’s just $14.99 USD – until July 5.

Plus, enjoy a new patch with various bug fixes and performance improvements – including Team Autobalance!

Get additional savings if bought with Chivalry (or if either game is owned) with the new Magic + Melee Bundle: http://store.steampowered.com/bundle/1931/Magic__Melee_Bundle/

Get Chivalry for 85% off.

Mirage post-launch support continues with a large content update in July.

New two-handed Taurant sword

  • 2 new Taurant sword types (with dozens of total variants)
    • 2 new arena maps (The Pit, Old Arena)
  • 4 new magic abilities
  • High player-rank armor variant unlocks (exclusive colour gradients per team)
  • Full text localization in 11 languages
    • Russian (added in Patch 2)
    • French, Italian, Spanish, German, Traditional Chinese, Simplified Chinese, Japanese, Korean, Portuguese, Portuguese Brazilian

Read full Patch 2 notes, live now

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Thursday,June 8, 2017 •

Mirage Free Weekend – Now Live!

Mirage: Arcane Warfare’s Free Weekend is on now, and runs until June 11 at 1pm PDT.

Haven’t played yet? Now’s your chance, no strings attached.

Already bought Mirage? Bring some friends along and help get the word out!

http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/

Free Weekend trailer:

Looking for more info?

Watch our final environment flythrough videos, out today.

Falcon Ridge

https://www.youtube.com/watch?v=8g2Hlgd3SY8

Get straight to the slaughter in this TDM map designed for massive bloody brawls in the beating orange heat of the desert sun.

Drydock

https://www.youtube.com/watch?v=5CBrOUm7y6U&t=1s

Play various game modes (CTF, TDM and Push) in this dusty urban map comprised of stone and scaffolding, featuring a unique mix of level elevation to allow players to change their combat approach on the fly.

View the entire series of map videos here:

https://www.youtube.com/playlist?list=PL2l0KihN6lTWAoXF4fxu6QRPajcZhdDMn

Stay tuned for more news on Mirage Content Update 1, a free update due in July that includes new arena maps, abilities, character gear, localization and more.

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Wednesday,June 7, 2017 •

Mirage: Free Weekend runs June 8-11

Mirage: Arcane Warfare gets a Free Weekend on Steam running June 8 at 10am PDT to June 11 at 1pm PDT.

Starting June 8, visit the Steam page to play instantly. Plus get 10% off if you decide to buy!

Watch the Free Weekend trailer:

Post-launch support for Mirage continues with further patches as well as a major content update coming in July.

Patch 1, released last week, focused on minor bug fixes and issues. Read the full patchnotes here: https://forums.tornbanner.com/topic/27737/mirage-arcane-warfare-patch-1

If you haven’t played since Alpha or Beta, you can review all our patchnotes here; https://forums.tornbanner.com/topic/27579/patch-notes-megathread

Content Update 1 brings new maps this July

Mirage’s first major content update brings two new 3v3 Arena maps, plus more details to come soon.

Enter “The Pit”

Beware of the exploding geyser in the center of this map, a sunken pit under the blaze of a hot desert sun. Prisoners are thrown into this arena to fight to the death, for the entertainment of their captors.

 

Emerge victorious in “Old Arena”

Located high in remote mountains, battle in this crumbling, forsaken gladiatorial arena with a twist. Avoid falling through the collapsed floor or risk losing your limbs in a death trap of painful wooden scaffolding!

 

Stay tuned for more information prior to the release of Content Update 1.

 

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Friday,June 2, 2017 •

Mirage – Post-launch Status Update

Mirage has now been officially launched for exactly one week! We hope you all are having as much fun experimenting with our insane combat system and plumbing the depths of its strange fantasy world as we had building it all.

We’re planning to do some fun community stuff soon to celebrate the launch, and should have some news in the near future about a significant content update patch, as well as what we’re looking to do to improve player population.

We’re celebrating launch this Friday (tomorrow) with a “Play with the Devs” night starting at 5:30pm ET / 2:30pm PST. Please join us then!

What’s being done to improve server population?

We are currently working with Steam on what is essentially a “relaunch” event for Mirage – there will be updates on this within a week’s time, at the very latest.

We’re aware of lower-than-expected player numbers and we are working on solutions to help improve the player experience. Currently we are seeing that players jumping on during off-peak hours can find it hard to find well-populated servers.

Launch day saw technical issues that unfortunately led to a poor start for Mirage’s launch week player population. We know that since then, concurrent player count has suffered and has occasionally been an obstacle to experiencing Mirage as it’s meant to be played. In the short term we want to encourage the community and players to continue to enjoy the game and leave a review on the Mirage Steam store page in advance of our “relaunch” event.

Who made Mirage?

In our focus to get the game launched, we didn’t yet take the chance to properly say THANKS to the Mirage community, from our development team.


Our team of 27 (not all pictured) worked their asses off for the last 3 years on Mirage. At the start of the project, our team was just 17 people.

(p.s. If you’d like to send a personal note to the team, feel free to Tweet @TornBanner or send an email to contact[at]tornbanner[dot]com. We read every word.)

Whether you pre-ordered Mirage, picked it up on launch day or have wishlisted it and plan to buy it another day – we’d like to extend a sincere thank-you for supporting independent game development.

We also need to thank our loyal Alpha testers who have been a huge part of Mirage’s development process. We’ve had a dedicated group of testers involved in Mirage’s development since May of 2016, barely two months after the game was first announced. Since then we’ve met equally awesome Beta testers who have helped move the game along to fruition.

What’s coming post-launch?

Any game we release, we want to put 100% of our efforts into. We’re committed to supporting Mirage post-launch; on the immediate horizon, expect a significant content update this summer. We’re also hard at work on addressing some launch day known issues.

  • Patch 1 is out now, addressing minor issues
  • Patch 2 planned for approximately mid June, with more fixes planned as well as new language localization
  • Content Update 1 is planned for late July, feat. brand new character abilities and new maps alongside Patch 3

Where can I leave my thoughts about Mirage?

We believe that player feedback is crucial for our studio. As we continue post-launch support on Mirage, and eventually move onto our next studio project, we’re more keen than ever to hear from our players – past and present.

Please leave us your feedback through the Mirage forums.

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Tuesday,May 23, 2017 •

Mirage: Arcane Warfare is Out Today!

The new title from the creators of Chivalry is available today on Steam at 10 a.m. PT / 1 p.m. ET for $26.99 USD! All customers get 10% off the regular $29.99 USD price for a limited time.

After two months of Beta, six months of Alpha and 3 total years of development from our small team of 27 studio members in Toronto, we are beyond excited to launch Mirage: Arcane Warfare.

Watch the Launch Gameplay Trailer:

Mirage Animated Lore trailer:

Buy or upgrade to the Special Edition for $9.99 USD more, including exclusive perks and a free copy of Chivalry: Medieval Warfare (not applicable if already owned on Steam).

Mirage is a skill-based multiplayer FPS that lets you tear your enemies limb from limb with destructive magic and melee combat. With an unparalleled focus on truly feeling in control of your magic and sword, Mirage demands combat creativity and will challenge you like never before.

Play as six diverse character classes across 27 maps in game modes that range from classics (Team Deathmatch, Pushable) to special new types (Capture the Jinn, Team Objective). For truly competitive players, try the new 3-on-3 Arena mode in six small close combat maps.

New at launch, play four fresh Arena maps:

Blood Moon

Cell Block

Arena 5

Storm Drain

Arena 9

Wishing Well

Media inquiries:
Alex Hayter
[email protected]

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